Glasgow Caledonian University

Address:

Cowcaddens Road, Glasgow, G4 0BA, Scotland, UK

Contact Details:

Email: seccourses@gcal.ac.uk or call 0141 331 3277 | http://www.gcu.ac.uk/
back to map/search

Key Courses: Undergraduate

·         BA/BA (Hons) Computer Games (Art & Animation)

·         BA/BA (Hons) 3D Computer Animation

·         BSc/BSc (Hons) Computer Games (Design)

·         BSc/BSc (Hons) Computer Games (Software Development)

·         BA/BA (Hons) Graphic Design for Digital Media

·         BSc/BSc (Hons) Interactive Media Development

Key Courses: Postgraduate

·         MA 3D Design for Virtual Environments

University and Course Details
The School of Engineering & Computing at Glasgow Caledonian University is engaged in an exciting and forward looking programme of teaching, research and links with industry. We have a number of exciting opportunities in undergraduate and postgraduate taught courses, a wide range of IT courses and numerous areas of research.

BA (Hons) 3D Computer Animation
3D Computer Animation will appeal to students who wish to combine their traditional art skills with cutting edge creative technology in 3D animation combined with digital video and motion graphics. The course is practically focused and provides the student with the opportunity to develop a significant digital media portfolio in preparation for working within the creative industry.

BA (Hons) Computer Games (Art & Animation)
Game Art will appeal to students who wish to combine their traditional art skills with cutting edge creative technology in 3D art, animation and motion graphics. The course is practically focused offering continual opportunity for portfolio development.

BSc Computer Games (Design)
This programme is designed to provide graduates with the right mix of skills and knowledge needed to become a Game Designer. Game Design embraces a broad area of concerns encompassing elements of both software development and computer arts.

BSc Computer Games (Software Development)
The BSc Computer Games (Software Development) programme stream will emphasis the technical programming requirements (including the mathematics and implementation of physical mechanics), but would also share an appreciation of the core elements of Game Design

BA Graphic Design for Digital Media
Graphic design is a form of visual communication. Having expanded the boundaries of graphic design to include animation, interactive media, web design, digital illustration and motion graphics, digital media is an essential part of today’s design education.  This degree programme prepares graduates to design creatively using industry standard technologies.

BSc Interactive Media Development
In the rapidly expanding and changing area of interactive systems, there is a strong demand for designers and developers who can create sophisticated interactive products. This requires a wider range of skills than ever before.   There is a need for such developers to have a sound technical knowledge of software tools and hardware platforms as well as the creative design skills, knowledge and understanding to produce effective solutions.

MA 3D Design for Virtual Environments
The MA in 3D Design for Virtual Environments encompasses the creation of three dimensional environments suitable for use in computer games, architectural visualisation, television/film set design and online virtual worlds.

Industry Connections
The School of Engineering & Computing  are engaged in an exciting and forward looking programme of teaching, research and links with industry. We have a number of exciting opportunities for school leavers, mature and part-time students in range of subjects. If you are interested in the subject areas of computing, engineering or design I am sure we have the right programme of study for you.

The School has an excellent track record of developing innovative programmes to meet the needs of today’s students. 2008 saw the launch of 2 new masters programmes; MA 3D Design for Virtual Environments and an MA Design Practice and Management in addition to the range of exciting Engineering and Computing programmes that we already offer. The School is committed to the creation of knowledge through relevant research and our programmes are all underpinned by ongoing research carried out by staff within the School.

All our programmes focus strongly on relating your studies to the ‘real’ world of employment. On the basis of our frequent discussions with leading employers, both locally and nationally we continually update our programmes to ensure that you have the skills you need for success. We also offer you, within a large number of our degree programmes, the opportunity to incorporate practical training in industry into your degree. This experience, for which you would normally be paid, is highly regarded by potential employers.

School Admissions Office – seccourses@gcal.ac.uk or call 0141 331 3277.

Tutorials

  • Texturing for games

    Texturing for games Five leading artists reveal the secrets of creating professional and eye-catching textures for modern games.
  • Anatomy for 3D artists

    Anatomy for 3D artists Anatomical knowledge will always form the basis of good character design. Follow this set of expert tips to get better results from your own figures.
  • 40 clothing simulation tips

    40 clothing simulation tips 40 expert tips from every sector of the 3D industr, to help you create faster, more controllable clothing simulations.
  • Impressive fluid effects

    Impressive fluid effects Five of the industry’s leading fluid experts provide 15 tips designed to help avoid that sinking feeling when simulating fluid-filled scenes.

Favourite Blogs

Networks